

I will release it along with any fixes needed to Parse and/or dependencies I have control over within the next few days. NET SDK in Unity in order to verify that it does fully work on the platform, but due to the lack of an closely-accessible internet connection, I haven't been able to work on it much. I am currently attempting to make a CRUD testing app for the Parse. NET Standard 2.0's coverage and not referenced by Unity manually. Eventually, a Parse package can be added to the Unity Asset Store containing all the needed assemblies and resources to make life easier, but until then I believe you have to reference all of Parse's dependencies (recursive, of course) that are not part of. Import a compiled copy of StandardStorage as well, along with all external dependencies, and it should work. (System.String username, System.String password) (at :0) (System.String username, System.String password, cancellationToken) (at :0) assembly:StandardStorage, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null type: member:(null) signature: TypeLoadException: Could not load type of field ':fileTask' (2) due to: Could not load file or assembly 'StandardStorage, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. But when running the game and calling (), I'm getting this error: I'm not sure how unity knows that it will cause an issue. Unloading broken assembly Assets/Plugins/Parse/Parse.dll, this assembly can cause crashes in the runtime After fixing some compiler issues (on our end) we are getting this error: NET 4.x (Mono) and compiled the latest master. This change should allow the Unity Editor to see the compiled Parse SDK and make it possible to be referenced in the game's source I have upgraded our unity project to. NET 4.x Equivalent then restarting the Unity Editor, then changing the setting for Api Compatibility Level to. This can be done by opening the Unity Player Settings in the Inspector via Navigating through Edit > Project Settings > Player and scrolling down to the Configuration header in the Inspector, and changing the setting for Scripting Runtime Version to. In order to use the a compiled copy of the master branch of this repository, the Unity Editor needs to be configured for.

That is why there are errors in the Unity Editor. Because the Unity Web Player no longer exists, the aforementioned property no longer exists in newer versions of the assembly.
#UNITY WEB PLAYER OLD VERSION CODE#
Basically, the issue here is that the OP is using an old version of Parse which references an outdated UnityEngine SDK assembly, and specifically uses a property called isWebPlayer, which is supposed to return a value for whether or not the code is running in the Unity Web Player.
